Diagon is an upcoming decentralized eSports platform that will permit people from around the globe to test their expertise and contend in 1v1 and group versus group matches for prominent online-based games, for example, Destiny 2, League of Legends, Apex Legend, Dota 2, Rainbow 6, Counter-Strike Global Offensive and Fort Nights

Diagon is building an ecosystem on the Ethereum blockchain that will run through Africa, Asia, American, Europe and Australia, thus creating an enabling environment for eSports to be embraced and Diagon’s innovations will allow skill-based competition to take place independent of middlemen, such as financial institutions or casinos. The cryptocurrency Ethereum allows for the creation of smart contracts that run business logic autonomously in the Ethereum blockchain. These smart contracts can be used for fast, secure and reliable processing of results and rewards from competitive eSports match plays. Unlike existing platforms (which are both skill and game of chance based), all of Diagon’s transactions will be publicly verifiable, viewable, resistant to counterfeit, and not subject to the risk of institutional processing. We have a clear vision and a defined plan to leverage our market position to introduce the de-facto cryptocurrency to power the entire ecosystem and utilize blockchain protocols to increase more engagements and penetration of eSports. Payouts will be rewarded to the winner based on player reports and Witness checks. This significantly reduces the risk of fraudulent reporting that is rampant on similar platforms.




The eSports industry has seen tremendous growth over the years, both in terms of viewership and revenue. The increasing viewership is what mainly contributed to the revenue growth – and it’s not just because those viewers are generating revenue. Brands, seeing the potential of reaching a large and engaged audience, are investing in eSports marketing both directly and indirectly. That’s what has mainly contributed to the rapid revenue growth in the industry.

Global eSports market generated $748M in revenue in 2015 and is expected to grow to $1.7B by 2021. North America and Europe comprise 52% of the market as they continue to invest in the space rapidly. U.S. media conglomerates such as Disney, Comcast, and AT&T are already looking into content rights for eSports. As these companies seem to entice younger consumers, they will become even more active in the scene. We expect these companies to feature not only eSports on their linear media platforms (as seen with the Overwatch League on Disney XD) but also on non-linear live streaming platforms; such as Disney’s upcoming streaming service. Since 2016, there has been a significant increase in eSports viewers – both occasional viewers and enthusiasts, i.e. viewers who watch it regularly. Between 2016 and 2017, there was a 19.3% increase year over year. In 2017, there were 192 million casual viewers and 143 million enthusiasts, making the total audience 335 million.

In 2018, the year-over-year growth rate had slightly dropped at 13.8% although that’s still a sizeable increase. In 2018, there were 215 million occasional viewers and 165 million enthusiasts. So, the total audience size grew to 380 million. By 2021, Newzoo predicts that the annual growth rate will be approximately 14%. They also predict that the number of casual viewers will grow to 307 million. And that there will be 250 million eSports enthusiasts, making the total audience 557 million.

Features/Categories of eSport:

  • Sponsorships & advertising
  • eSports betting & fantasy sites
  • Major League Gaming prize pools
  • Micro tournaments
  • Merchandise
  • Ticket sales

The Diagon decentralized ecosystem will provide an environment for gamers to compete without any problems and also provide enabling environment for penetration of individuals (gamers) of interests into eSport and also esporting investment.


The global eSports market is growing prodigiously, by 2019 end, the eSports market is expected to generate $1.1B in global revenue up 27 per cent of 2018 ballooning revenues from advertising, sponsorship and media rights to competitive video gaming and the total audience – comprised of both enthusiasts and occasional viewers – is expected to grow 15 per cent to 454 million. Based on these figures, a market capture of merely 0.5% would produce an estimated $55,000,000 in platform volume for Diagon by 2020 just from competitive matchmaking.


Diagon would raise the bar and push open boundaries as each of her milestones are achieved, bringing in more innovation, opening up jurisdictions and enabling frictionless transactions.

Diagon aims to be the preferred global platform for skill-based eSports competitors, viewers and to play an essential part in shaping the future of blockchain-based projects. The Diagon project will initially focus on the implementation of the five proposed platforms for our ecosystem, DiaArena, DiaStream, DiaBet, DiaConnect and DiaTrade and will be expanding over time making new implementations for the growth of her ecosystem. Diagon will be a leading brand in competitive eSports, live eSports streaming, affiliated with P2P gaming as well as influential regional and global tournaments. Diagon will work with game developers by forming symbiotic relationships to enhance the gaming experience for all users. This will encourage a higher level of participation on both parties’ platforms and bring cryptocurrencies and decentralized applications one step closer to the mainstream.


With so many irregularities, lack of trust created by the presence of centralized platforms and usually slow, cumbersome payment systems gamers are stuck within the virtual environment; we are building an ecosystem that will offer the needed solutions. This ecosystem will enable secure, frictionless transactions between players, developers and everyone onboard our ecosystem as we provide an enabling, blockchain-backed environment for game developers to interact with their users through our platforms. That is a long-term goal. The ecosystem will be fueled by the Diagon Coin, built on the Ethereum blockchain and designed for five platforms. Diagon Coin will have real-life value and offer its holders benefits on DiaArena, DiaStream, DiaBet, and DiaConnect


The Diagon coin is a utility token built on the Ethereum blockchain and follows the ERC20 token standard. The Diagon coin has five forms of utility on five platforms: DiaArena, DiaStream, DiaBet, and DiaConnect. Most prominently it will be the underlying gas to power the entire Diagon ecosystem. The Diagon coin will be listed on the DiaTrade exchange, and it will be paired with all other eSports currencies, cryptos and fiat. This will make the exchange to any other eSports currency using Diagon Coin simple. The Diagon Coin is a strong coin which will enable its holders to trade on the DiaTrade crypto exchange and use the other platforms of the Diagon ecosystem with 50% discounts on transaction fees.


Paying commission for transactions with the Diagon coin comes with discounts on the different platforms of the Diagon ecosystem. The discount amount will be reduced annually in the following manner: On the 5th year, the discount will be eliminated. The years are counted based on the launch of the different platforms of the Diagon ecosystem.


  • PRIVATE SALE: 16th September 2019 – 11th November, 2019
  • PUBLIC SALE: 12th November 2019 – 24 February 2020


Our USD base price per Diagon is $0.20. We are offering a 30% discount for the private pre-sale, equating to $0.14 per token.

Registration for private sale via whitelist will be on 5th August 2019, running for a period of one month. We reserve the right to extend the length of the private sale or close it earlier. Minimum investment of $500USD will be required for the private sale with no upper limit. The soft cap is set at $2 million, and the hard cap (our target for the total amount raised) is $25 million.


Diagon will open public sale of its token 1st September 2019, with a base price of $0.20 per token and will last for three months.


  • Public Sale: 75%
  • Company: 15%
  • Bounty: 5%
  • Team: 5%
  • Total supply of 200,000,000 coins.
  • All unsold coins will be burnt.
  • 1 DGN = $0.20
  • 250 DGN Minimum Purchase.